Tuesday, December 30, 2014

Adon Random Battle BGM

Tired of the same old battle BGM playing in battle? I'm sure your players are as well! Nothing irritates me more than games that have a single battle BGM, especially when the soundtrack is great! I want variety in every aspect of the battle.

I have come up with a solution, at least for RPG Maker VX Ace users. (This is also likely compatible with VX with a few adjustments, but I already have one available.)

From the script file:


# This script's function is to play a random BGM of a set of your choosing.
# There is no outside influence besides the ADON237_SPECIAL_BATTLE_SWITCH that will
# prevent the random BGM from playing.
# Just modify the array based on the instructions and you will be good to go!

Just configure the special battle switch ID to the switch that you want to disable the Random Battle BGM, and then add/replace the entries with the name of the BGMs you plan on using. 

New Diabolica Logo!

I spent some time today making a new logo for Diabolica!! That is a .gif version for the game pages, the logo on the title screen has its own animated effect! I have updates to post later, I've made some more important changes!

Sunday, December 28, 2014

Diabolica Update: December 28, 2014

Hello! I've returned to this blog, as I will continue to put my custom scripts, modifications, and various resources here and update Diabolica.


Introducing First Person:

Diabolica has ditched the normal 2/3 view that is the default for RPG Maker games, and thanks to the FPLE engine and much graphical work on my part, Diabolica is now First-person! 

I am glad with the results, however, I still have much more graphical work to do. Specifically decorations and interactive event graphics. First-person is MUCH more appropriate for Diabolica's gameplay style than 2/3 perspective, and will add much more depth to the game. The movement is smooth and all sorts of textures can be used for walls, ceilings, and floors.
I will continue to update you all on the progress of this as I make it!

Battle HUD Finalized:


Graphically, the battle system has finally been finished at its ultimate revision. I made the HUDs shorter vertically, and placed the faces and HP bars horizontal to each other, rather than vertical. The status icon also lost its special box and was moved to the bottom left hand corner of each face. You can also see the new faces that replaced the Kaduki placeholders!!

I am making much progress, though not all of it is something you can see. I will be sure to keep you all updated, and hope to release some goodies as well in the near future!