Wednesday, December 5, 2012

Fixed Pictures

Fixed Pictures(VX)

Author unknown

This script is very useful, and can be used in aid with parallax mapping, keeping upper layer pictures the player can walk under in their place on the map. When you use the Show Picture command, pictures that include [FIXED] in their file name will stay where they are and not scroll around with the player. It is a very simple and easy process.

Download:


Notes:

I have no clue who the author is, if you are the author please contact me, and I will either remove this or credit you, but no credit is necessary at this point.

YEM Party Influenced Music - Ace port

YEM Party Influenced Music (ACE)

Ported to Ace by Adon237

For some odd reason, no other ACE users that I have seen cared about this script, but it was one of my favorites. I always hate listening to the same battle music all of the time, it gets monotonous after a while, no matter how gorgeous the theme is. This script aims to solve that problem, by giving the ability to assign party members themes. Here is how it works: (don't yell at me for my poor syntax highlighting, I do not see a code option)

# This hash adjusts the random battle themes that may be played depending
# on whether or not the party member is present in the battle when the music
# loads up. Each array contains possible themes that may play for battle.
# Actor 0 is the common pool. Inside of that array contains all of the
# battle themes that can bebe played regardless of who's in the party.
ACTOR_MUSIC ={ # ActorID 0 must exist.
# ActorID =>;
0 => , # End Common
1 => , # End Actor1
2 => , # End Actor2
3 => , # End Actor3
} # Do not remove this.
 That up there is the main configuration section, AKA where you will be assigning actor ids to music.

[RPG::BGM.new("Party", 100, 100)],

The above is what is used to assign a BGM to an actor. So let's start by setting 0, or a common BGM that has a chance of being chosen no matter what. Say you wanted the ever so awesome "Battle7" bgm file from the RTP to be used as a battle theme, you simply replace what is in the ""s with Battle7.

[RPG::BGM.new("Battle7", 100, 100)],

 This should be inserted after the 0 => in the configuration. If you want to adjust Volume and Pitch, simply change the values of the numbers after the BGM name. The first one SHOULD be for volume, and the second for pitch.

It is that simple! When actors that have any of the Ids with a bgm assigned, they BGM that will play will be selected from 0 and the actor ids in battle. Example, if actor1, actor4, actor12, and actor3 were in battle, themes assigned to 0,1,4,12, and 3 will be entered to be randomly selected.

Download/Notes:

There is no need for a demo, there aren't any graphics or anything that needs to be demonstrated, so here is the download link:
YEM Party Influenced Music ACE 

Please credit Yanfly for making the original in VX, and Adon237 for porting to Ace. 
This should be compatible with nearly everything, besides scripts that do the same thing.

HKATS - Adon (Title Screen Script)



HKATS Adon (VX)

Hanzo Kimura's Advanced Title Screen - A mod by myself.

 

 

Doesn't this look great?

Some of you VX or even possibly ACE users are familiar with Hanzo's title screen, which is a simple way to make a pretty good looking title screen. When I was hunting for a good looking title screen setup, I came across this script and eventually modified it to include:
  • Multiple 'fog' layers to be used, which you can replace with light orbs, fogs, or anything you imagine.
  • A logo wave effect, which is pretty self explanatory, but with default settings, your logo will perform a wavy effect every so often.
  • Removed the "Title Symbol", aka the text like things on your selection, I believed that it was distracting from the presentation, and was probably the most not needed item.
You are welcome to use all of the graphics but the "Title.png", the main title background with the elements, I think. You CAN use the logo if you want, you know since there has been a name change since then, but who is going to name their project Stonesearch?
The actual script itself doesn't really explain much to you, so below I have put a FAQ for common questions, though if you have a question that isn't addressed in the FAQ fully or at all, or you need a better explanation, just post on this blogpost what it is you need answered.

Please credit the following individuals: Hanzo Kimura, Adon237 (it's not like most rm users credit anyway)


Download

You can download the file here: HKATSAdon.zip (the download at my RMN Locker)
Currently the only host for this download.

FAQ:

The download link isn't working? How do I get it?
  RMN sometimes has host provider and server errors that could possibly stop you from downloading the file, though the file should always be there regardless. If you know RMN is active and you still are unable to download it, then please notify me of this, so I can fix it.

I want the title symbols on my title selection, how do I get them back?
 I personally do not provide any sort of support for that at all, mostly because I am not really the best (or even a good) scripter, so it will be up to you to find some new or innovative way to get them in there yourself. (The symbol graphics are there, and are loaded in the script, but I made it so that they were not seen.)

There is a script error message, or I know this script is incompatible with other scripts! HELP!
  The original script wasn't coded as well as it could have been, and my revisions and additions probably weren't much better, but I am not a good scripter capable of assessing problems and fixing them, but feel free to report them to me, and I will see what I can do. Since I no longer use VX anymore, I do not know off the top of my head what scripts this is incompatible with, but let me say there have been some weird ones. I will try to the best of my ability to fix the problem for you, but here are my guidelines for reporting errors:
 - You must give me detailed error messages, the scripts you are using (an image of your script list will suffice as well), and any other things that would be important for me.


Notes:

I have a planned release for VXA, it is pretty much functional in it's current state, expect to see it soon!

Saturday, December 1, 2012

Welcome!



Hello, everyone! I made a blog, everybody seems to be doing them these days, so why not?

 I will primarily be using this blog as a place to post general updates on the *multiple* projects I am working on, and post resources and scripts I make as I develop them. Eventually, if you look around hard enough, you will find some really cool stuff!

Since I currently am focused on giving this blog a 'personal touch', let me list some of my priorities. (There is nothing else to say really! :>)

1. Customizing the theme.
2. Splitting up the blog into separate sections for my various projects, and then resources and scripts.
3. Adding some 'gadgets' of sorts that are relevant and helpful for blog navigation.

I am looking forward to all of this!